Today we found out that Netflix is officially coming to the Oculus Quest at launch for free (pending subscription) alongside other streaming options. The post Netflix Is Officially Coming To Oculus Quest At Launch appeared first on UploadVR.

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When we first reviewed Superhot VR nearly three years ago we said this: “SUPERHOT VR is a pure, distilled, injection of unadulterated adrenaline that will get your blood pumping just as quickly as time stops in the game itself. With every movement you make, time creeps forward ever so slightly, and everything from the level design to the way it feels to dodge a series of bullets in slow-motion is orchestrated to reinforce the core ideals of the experience.” It’s a testament to those ideals that, in mid-2019, Superhot remains arguably the best first-person shooter in VR. In fact, on Oculus Quest, it’s even better than it ever was. It’s somewhat fitting that time has been so kind to a game that’s all about manipulating it. As with most Quest ports, Superhot’s development team managed to squeeze the entire original game onto Oculus’ new standalone. Unlike most others, though, it’s survived the transition with barely any noticeable concessions. Save for a few inconsequential lighting drawbacks and slightly slower loading speeds, Superhot VR is just as crisp and striking as the PC VR versions. Granted this was never the most visually-pressing game, but it arguably looks even better than the 2017 PSVR port. More importantly, though, Quest’s tether-free tracking provides a more open, liberating version of the game than what’s come before. Previously Superhot was a game of two battles; one inside the headset and one outside. All of your moves had to consider the physical limitations of the cord connecting you to a PC or console. On Quest, that simply isn’t an issue. The game’s dystopian narrative often asks you to ‘Prove Your Devotion’ and now you can by throwing yourself to the floor and spinning around behind you without the worry of tangling yourself up or yanking a PC off of a desk. My Quest playthrough was my third time running through Superhot (it’s the only VR game I’ve completed twice, let alone a third time). It’s nothing short of remarkable how fresh, relevant and immediate the game still feels in 2019. Every element of Superhot feels organic in VR, from the way it commands your body to bend and twist with slow-motion precision to the stylish flair of catching a gun mid-air and shooting a blank-faced goon seconds before his knife reaches your eyes. It’s a game about being in control, a game in constant pursuit of empowering the player. There’s nothing else in VR that articulates these emotions as consistently. It’s just a shame there still isn’t anything ‘new’ to speak of here. While Superhot’s post-game is more robust than it used to be, with speedrun and skill-based modes, we’re way past due for extra levels. If you have already played through the game, it probably isn’t worth reinvesting (the game doesn’t support cross-buy with Oculus Rift) unless you’re jonesing for another playthrough. Final Score: 9/10 – Amazing Superhot VR’s hypnotic blend of physical, cinematic action is just as entrancing as it’s ever been on Quest. In fact, the lack of wires truly allows you to [...] The post Superhot VR Quest Review: The Best Version Of A Genuine Classic appeared first on UploadVR.

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Facebook today provided the prices planned by developers for their May 21 launch on Oculus Quest. Oculus Quest is the $400 all-in-one VR system from Facebook which ships with a pair of intuitive hand controllers. Facebook sent us free Quest review units a couple weeks ago to test with access to a limited number of apps. This week, they opened up much of the launch library and we are working through the titles and answering questions about the system on our livestreams. There are more than 50+ titles planned for launch and the games selected represent Facebook’s effort to curate a high-quality console-like experience on the system. Every Quest will include access to free demos of some games, like Beat Saber and Creed. Now, with pricing, we are able to answer the most common question we’re receiving from interested buyers. The Quest titles range from free up to $29.99. Orbus VR: Reborn is an outlier at $39.99 for access to its subscription-free massively multiplayer online world. All prices below are in United States dollars and are provided to Oculus by developers as of today. Also, if you’re a Rift owner, be sure to check out our updated cross-buy list. $29.99 Sports Scramble Journey of the Gods Dance Central Moss Beat Saber Robo Recall: Unplugged Creed BoxVR $24.99 I Expect You To Die The Exorcist Legion VR Complete Series SUPERHOT VR $19.99 Face Your Fears 2 Shadow Point Dead and Buried 2 Job Simulator Thumper Apex Construct Tilt Brush Racket Fury: Table Tennis RUSH Virtual Desktop $14.99 Ballista Virtual Virtual Reality Ultrawings Space Pirate Trainer Fruit Ninja VR Angry Birds VR: Isle of Pigs Keep Talking And Nobody Explodes VR Karts Drop Dead: Duel Strike $9.99 Vader Immortal Nature Treks Ocean Rift National Geographic VR Explore Guided Tai Chi Wander Apollo 11 Free VRChat Bogo Netflix (subscription required) Bigscreen Beta Rec Room PokerStars VR First Contact Epic Roller Coasters Bait! YouTube VR Oculus Gallery Oculus TV Oculus Video Oculus Browser SKYBOX Sling TV Price TBD Bonfire Launch Window Titles Fujii — $14.99 — releasing June 27 Tagged with: launch title, Prices, standalone .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Oculus Quest Launch Lineup Pricing Reveals Top Games Are $29.99 appeared first on UploadVR.

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Doctor Who fans already got their first taste of the BBC’s beloved sci-fi series in VR this year. But, in just a few months’ time, a full VR game will let fans fly across the universe and through time. Doctor Who: The Edge Of Time is coming to PSVR, Oculus Quest, Rift and HTC Vive in September. It’s under development at Maze Theory, a London-based studio also working on next year’s Peaky Blinders VR game. As with Doctor Who: The Runaway, the VR movie that premiered at Tribeca earlier this year, it stars current Doctor Jodie Whittaker in an all-new adventure. Unlike that piece, though, this is a fully interactive game, and one that sounds like a fan’s dream come true. “You play as the Doctor’s friend,” Maze Theory CEO Ian Hambleton tells me. “She’s being held at the edge of time by this mysterious force. That baddie has woken up to reality and decided they don’t like the way that the universe has turned out, and they’ve released a reality virus.” Pretty standard fare for Doctor’s usual madcap antics, then. The difference, Maze Theory hopes, is that you’ll find the shows key elements even more compelling in VR. “Our north star for the project is for fans and gamers to feel like they’re inside the episode,” Hambleton says, “and to experience it to such a true level that they’d never be able to do with screen-based media.” But, while the story may be all-new, large parts of The Edge Of Time will play like a greatest hits for series veterans. The game will feature classic villains, including the haunting weeping angels and, yes, a certain breed of aliens hellbent on extermination. I’ve played a few small sections of the game, including (somewhat reluctantly) an angels section. It’s every bit as terrifying as you might imagine it to be. “Actually meeting a Dalek and standing in front of a Dalek is pretty awesome,” adds Russ Harding, Creative Director on the game. “We’ve had people that have come in that are fans. Just to see a Dalek at scale or even to hide from one is awesome.” Moreover, Maze Theory also worked with the BBC production team to create its own characters for the game. “Anything from the enemies or the foes that we’ve worked with the writers on are based on driving the narrative and taking players through the whole experience,” Harding notes. “It is about weaving all those elements together; story, interaction, gameplay to enhance certain interactions, using the right kind of enemies at the right time.” Part of those interactions will involve wielding the Sonic Screwdriver, a do-all device that’s long seemed like a perfect VR companion tool. As you might imagine, there’s countless things you could do with a franchise such as this in VR, but Maze Theory wants to visit some unexpected locations too. “What I’m particularly proud of is that we don’t go to the obvious things,” Hambleton adds. “A lot of the stuff you currently get [in VR] is dinosaurs or full-on [sci-fi]. But [...] The post A Full Doctor Who VR Game Is Coming To Quest, PSVR And More This Year appeared first on UploadVR.

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It looks like a Predator VR game could be coming to PSVR. Not only that, but it might be here very soon. Exophase, a site that tracks PlayStation’s achievement-based Trophy system, just listed Predator VR. Not only that but there’s a logo too. We can also see the icons for 18 individual trophies that include famous references to the movie series. It is, of course, entirely possible that all of this has been faked, but it doesn’t seem very likely. Oh and, yes, one of the trophies is called ‘Get to the choppa!’ because of course it is. Our guess is that this is an adaptation of a location-based Predator VR game that was first spotted last year (video below). That was developed by Foxnext, VRsenal and Brookhaven Experiment developer, Phosphor. It seems like a pretty simple wave-based shooter in which you kill Predators. No, you don’t actually play as one, which seems like a bit of a missed opportunity. The Trophy list itself doesn’t have a Platinum Trophy, which is usually afforded to longer games. That suggests this will be a shorter package. Or, hey, it could be something entirely new. We’ve reached out to Phosphor to see if we can get any answers. Foxnext has published a few VR apps on PSVR, including Crisis on the Planet of the Apes. We’d also bet that this is coming to PC VR headsets too, but don’t quote us on that Don’t confuse this with the Predator game that was recently announced during Sony’s State of Play event. That’s a PS4 exclusive but, as far as we know, it doesn’t have any VR content. Tagged with: Predator VR .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Predator VR Logo/PSVR Trophy List Suggests Surprise Launch Is Coming appeared first on UploadVR.

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Game studio PlatformaVR is gearing up to release its new VR rhythm game Wave Circles on May 23, pushing players to bust a move to the beat in a dance space dripping with neon colors. The post Wave Circles VR Rhythm Game Slides Onto Steam For Fitness And Fun appeared first on UploadVR.

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The North Carolina Zoo is partnering with Looking Glass to enhance their offering of exotic animals by giving visitors a chance to go on a virtual expedition in Africa. The post North Carolina Zoo Adds Portal To Africa With VR Expedition appeared first on UploadVR.

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Dance Central VR is coming soon to Oculus Quest and Oculus Rift headsets and we've put the VR dancing game through its paces in our review. The post Dance Central VR Review: Grooving To The Music appeared first on UploadVR.

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In this detailed guide you'll find out everything you need to know to stream your Oculus Quest wirelessly to Twitch, YouTube, Facebook, and more. The post How To Stream Oculus Quest To Twitch, YouTube, Facebook, And More appeared first on UploadVR.

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DigiLens, a Sunnyvale, California-based startup developing displays for augmented reality (AR) devices, today announced that it’s closed a $50 million oversubscribed series C round led by Universal Display Corporation’s UDC Ventures, Samsung Ventures, Pokémon Go creator Niantic, Continental AG, Sony Innovation Fund, and Mitsubishi’s Diamond Edge Ventures. It more than doubled the Sunnyvale, California-based company’s previous $22 million raise in January 2017, and it brings DigiLens’ venture capital haul to date to over $100 million. CEO Chris Pickett said the fresh capital will fuel the development of its display technology for automobile, enterprise, consumer, avionics and military brands. “These partnerships provide the ecosystem that enables our technology to go into a variety of different [displays] in a variety of different form factors,” he added. DigiLens’ premiere product is a holographic waveguide display containing a thin-film, laser-etched photopolymer embedded with microscopic holograms of mirror-like optics. A micro-display is projected into one end of the lens and the optics turn the light wave, guiding it through the surface before another set of optics turn it back toward the eye. Above: DigiLens glasses can help you navigate your car. Image Credit: DigiLens DigiLens refined this technique nearly ten years ago, it says, when it was collaborating with Rockwell Collins to create avionic HUD systems for the U.S. military. More recently, the company devised a photopolymer material and holographic copy process that enables it to produce diffractive optics with printers, which tend to be cheaper than traditional precision-etching machines. “UDC Ventures and Samsung Ventures have recognized through this investment that DigiLens is the frontrunner in waveguide technology and the only waveguide that can get to a consumer price point through its proprietary photopolymer, design software, and innovative manufacturing process,” said Pickett. In January, DigiLens demonstrated its Crystal AR prototype, a glasses-like form factor that connects via a USB-C to a smartphone, computing puck, laptop, or desktop. It weighs in at half a pound and uses two layers for the full-color waveguide, which offers a relatively narrow 30-degree field of view but is dramatically cheaper than conventional materials. In fact, DigiLens believes products like Crystal AR could one day sell for $500, or roughly five to 10 times less than rival heads-up displays on the market like the Magic Leap One Creator Edition or Microsoft HoloLens. DigiLens’ white label solution for car companies, meanwhile, can create a holographic waveguide that’s about a half a meter by 320 millimeters long, or large enough for a car windshield but compact enough to fit under a dashboard. The company says that such displays could generate colored arrows to tell drivers where to turn next, so that they don’t have to look at their phones. Above: DigiLens’ holographic technology helps to augment the world. Image Credit: DigiLens DigiLens doesn’t intend to manufacture and sell AR devices itself. Instead, it intends to license its technology across a range of industries. Toward that end, it’s already creating nanomaterials for transparent, augmented reality (AR) displays for several undisclosed clients. DigiLens has competition in TruLife Optics, WaveOptics, and Colorado-based Akonia Holographics, the latter of which spent a decade (and [...] The post DigiLens Raises $50 Million To Develop Cheap AR Display Tech appeared first on UploadVR.

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Tactical Haptics will launch preorders for its Reactive Grip controller development kit on May 29. The controller uses “haptic feedback” to give you a sense of touch in applications such as virtual reality games. The hope is that the next big frontier for VR technology will be the sense of touch, as the visuals already do a good job of making you feel a sense of presence, or immersion in another place. William Provancher, CEO of Tactical Haptics, will give demos of the controller dev kit at the Silicon Valley VR Meetup tonight in Mountain View, California. I’ve known about Provancher’s technology for years, and I recently tried it out at the VR Arcade event in San Francisco. Provancher’s controllers go a step further than today’s VR hand controllers. The Tactical Haptics controllers use tangential shear and friction forces to create compelling physical feedback that you can distinguish. With this motion controller in hand, users get a realistic experience of the stretch of a bow and arrow, the inertia of a ball swinging on a chain, the impact of a ball on their virtual tennis racket, the tug of a fish in a fishing game, or the kick of a gun in shooter game. Above: Dean’s VR machine gun Image Credit: Tactical Haptics Provancher created attachments so that you can wield things like a two-hand machine gun in VR. The dev kit preorders are targeted toward enterprise training, location-based entertainment (LBE), and research and development customers. Pricing is expected to range from $650 for a single dev kit controller to $1,500 for a pair of fully loaded dev kit controllers. The company anticipates an initial ship date in the fourth quarter 2019 for the first batch of dev kit pre-orders. The opening of dev kit pre-orders will directly precede the debut of a new collaboration with VR game maker Reality Smash at the Augmented World Expo (AWE) in Santa Clara, California, on May 30 to May 31. The company will show their Reactive Grip controllers integrated with the VR LBE climbing game, Sweet Escape, in the AWE “Playground” expo area. The company’s dev kit design embodies the learning from the simplified controller design first shown at the 2018 Consumer Electronics Show (CES) and 2018 Game Developers Conference (GDC). However, the dev kit is now more modular and manufacturable for increased customizability at lower costs. The original design update was supported, in part, by a grant from the National Science Foundation (NSF). The Reactive Grip mimics the tangential shear and friction forces one experiences when interacting with real objects. These shear forces are applied within the user’s hand by sliding plates on the surface of the game controller. By tracking the user’s motions and applying shear feedback in proportion to the user’s interaction forces, Tactical Haptics is able to create powerful haptic illusions of elasticity, inertia, and impacts. The company’s dev kit is modular, allowing it to be customized and configured with accessory brackets to suit your tracking and interaction needs. The foundation of the company’s dev kit is the “Core Controller.” The Core [...] The post Tactical Haptics Will Launch Dev Kit Preorders For ‘Haptic Controllers’ On May 29 appeared first on UploadVR.

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We're nearly there. This is the last Friday before the last weekend before the Oculus Quest finally releases on May 21. Let's play Quest games live! The post Oculus Quest Launch Library Livestream: Vader, Beat Saber, VRChat, Rec Room, And More appeared first on UploadVR.

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Drop Dead: Dual Strike is a total overhaul of the co-op zombie shooter Rift game Drop Dead. It will be a launch title for Quest and support cross play with Rift and Rift S. Drop Dead features a full campaign as well as a cooperative horde mode and competitive mode. Dual Strike adds support for dual wielding weapons as well as a range of melee weapons such as scythes, axes, and pitchforks. In the campaign you’re an agent trying to stop the evil Dr. Money who caused the zombie apocalypse. You team up with an ex-CIA agent to take on the evil mastermind. We gave the current Drop Dead 7.5/10 on Rift in our review: The solid, smooth performance and accurate targeting make it plenty of fun and the new missions and brand new multiplayer mode add plenty of replay value. More than that though, it’s an excellent homage to the classic light gun games of old. Dead and Buried 2, another Quest and Rift crossplay game, has a co-op zombie horde mode (coming soon), but you’re in a static position, there’s no melee weapons, and that’s not the main focus of the game. That game is more meant as a competitive multiplayer shooter first, with zombies being a secondary aspect. The major zombie games on Rift were Arizona Sunshine and Killing Floor: Incursion. Neither has been announced as coming to Quest, so Drop Dead will be the headset’s go-to for zombie survival action. Dual Strike is a free update for existing Rift owners of the game. If you don’t already own it, it’s priced at $20 on both Rift and Quest. As well as cross play, the game supports cross-buy too. Purchasing the game for Rift means you own it for Quest too, and vice versa. However, there isn’t cross-buy with the Oculus Go version. Correction: Dead and Buried 2’s Horde Mode is coming after launch. Tagged with: Drop Dead, Oculus Quest, oculus rift s, zombies .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Drop Dead: Dual Strike Is A Co-Op Zombie Shooter For Oculus Quest And Rift appeared first on UploadVR.

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Facebook’s Oculus Quest all-in-one VR headset requires a factory reset to connect a new account to the system. The company confirmed to us they are “exploring multi-account support for the future.” “At launch, Quest can be connected with one Oculus account,” reads a statement from Facebook. “That said, we know Quest is the kind of headset people will want to share, so we’re exploring multi-account support for the future.” Facebook Accounts And Real Identity Facebook acquired Oculus in 2014. Over the last five years, the VR team powered a series of headsets including Gear VR, Rift and Oculus Go. They eventually started more actively promoting the use of an individual’s real identity with the headset via their Facebook account. For those without a Facebook account, or those who just don’t want to use it, Facebook still allows people to sign up for a new Oculus account. Some apps, though, like Oculus Venues, require linking a Facebook account in order to use. Oculus Quest is Facebook’s $400 standalone VR headset which comes with a pair of Touch hand controllers for more natural input than last year’s lower cost Oculus Go system. This brings Oculus Quest more in line with the high-end PC-based Oculus Rift. Quest, though, relies on a mobile chipset running a highly customized version of the open-source Android project. Oculus Go runs this same Android-based platform and we were directed by Facebook to the support page for Go in trying to understand how account handling works on the new Oculus Quest. The same mobile app on Android and iOS manages both standalone headsets. “You can only have one account logged into your Oculus Go at any given time,” the support page explains. “If you’d like to remove the account connected to your Oculus Go, perform a factory reset on the headset and set it up again from scratch.” Facebook confirmed at its recent F8 developer’s conference they are planning another Oculus Connect (OC6) event focused on VR devs. Though we’ve enjoyed VRChat and Rec Room quite a bit on the new Quest headset, Facebook’s social strategy for Quest is still unclear and we’re likely to see major updates at OC6. Tagged with: Facebook Account, Oculus ID .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Facebook ‘Exploring Multi-Account Support’ For Oculus Quest appeared first on UploadVR.

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As last week’s tease basically confirmed, Microsoft has just announced a Minecraft AR game. It’s called Minecraft Earth and it’s free-to-play. It’s not an extension of the original game but instead an entirely new project. That might sound like an immediate turn-off, but a lot of Minecraft Earth looks pretty intriguing. The game brings many of the core elements of the original into AR. You can make your own creations just like you would in the original, for example, but then place them in the real world. As you explore the real world you’ll gather resources and collect new mobs (characters and animals) to populate your surroundings with. Check it out in the trailer below. Crucially, Microsoft tells us the game uses Azure Spatial Anchors. These allow multiple phones to see the same AR content in the same space. The idea of walking down your street, pulling out a smartphone and seeing everything warp into a world of Minecraft-made creations is pretty compelling. The question is where will microstransactions come into it? Microsoft says there won’t be any loot boxes, for what it’s worth. Players will also be able to collaborate on their creations, and there will be some version of a survival mode included too. Note that Minecraft Earth is coming to iOS and Android smartphones and not Microsoft’s dedicated AR hardware, HoloLens 2. That’s primarily an enterprise-level headset. Microsoft did tease a version of Minecraft for the original HoloLens but it never came to fruition. Minecraft Earth will launch a closed beta later this summer. You can sign-up to take part here. A full release date hasn’t yet been shared. Tagged with: Minecraft Earth .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Minecraft Earth Is An All-New AR Game For Mobile appeared first on UploadVR.

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